Time Core, Books 1-4 – Jonathan Brooks Free Audiobook
Description
Written by
Read by Tess Irondale
Format: M4B
Bitrate: 128 Kbps
Unabridged
True Decrypt
Time Core
01 Frozen Time
Length: 13h 9h
A Dungeon Core stuck in time, and a Fox just trying to save her family…
Throughout the Kingdom, Defenders constantly fight against incursions of dungeon monsters rampaging over the border the Kingdom shares with the Wildlands. To keep the danger to their citizens low, they periodically sweep through these untamed areas filled with natural beasts and roaming dungeon monsters, destroying as many Dungeon Cores as they can find.
Tempara was practically a newborn when Defenders from the Kingdom snatched her away, only to be forced to watch in horror as tragedy fell upon the rest of her pack. Then, against her will, the Greater Temporal Fox kit was forced to bond with a Defender and become their familiar; soon after, she and her new master were sent to destroy a Dungeon Core in the Frozen Reaches, an area of the Wildlands located far to the north of the Kingdom. Sadly for them both, an unfortunate accident gained them their untimely deaths…but the young Greater Temporal Fox gained an opportunity, as well.
With her untethered soul somehow sent back in time, Tempara now has the chance to save her pack from the horrendous tragedy that would befall them in just a few short weeks. But first, she has to figure what a Dungeon Core is and why, oh why, did she just become one?
This story contains Dungeon Core elements such as dungeon construction and defense, LitRPG/GameLit mechanics such as character progression and stats, and does not contain harems/sexual content or profanity.
—
02 Corrupted Time
Length: 12h 26m
On a journey to free the rest of her family, time-looping Tempara must visit a place where death isn’t final…
After Tempara successfully saved three of her Greater Temporal Fox family members from the clutches of a dangerous temporal ritual located in the Frozen Reaches, the Fox-turned-Dungeon Core travels south to an entirely different Wildlands region in hopes of freeing even more of her family. While it was treacherous in the cold, northern region where she called home, the new region is unlike anything she has ever encountered before.
The darkness-shrouded Nightgloom Swamp is not for the faint of heart.
Full of large pools of stagnant water where powerful, unknown creatures prey on those trying to cross over their domain, as well as narrow land bridges that connect different islands located inside the Swamp, the real danger comes from the dungeons that reside nearby. Out of those dungeons roam the undead in numerous hordes, and only those versed in the ways of the formerly living can successfully navigate their way through it without falling victim to the dangers lurking around every dark corner.
Will Tempara be able to brave this new and unknown region, or will she be frightened by the undead hordes waiting to pounce on some fresh meat?
This story contains Dungeon Core elements such as dungeon construction and defense, LitRPG/GameLit mechanics such as character progression and stats, and does not contain harems/sexual content or profanity.
—
03 Poisoned Time
Length: 13h 6m
Continuing her journey to save her family, a strange secret awaits Tempara in the Verdant Forest…
…along with the souls of six family members and two former Defenders. The Greater Temporal Fox-turned-Dungeon Core moves on to another Wildlands region in her efforts to stop a temporal ritual from destroying the world while saving the rest of her captured family in the process. This third region, the Verdant Forest, is a land of tall trees, wild beasts, and dungeons that are unique in the fact that they are tied to the very nature of the environment.
Almost as soon as Tempara arrives, however, she discovers that all is not right in the Verdant Forest. Not only that, but something isn’t right with her time-looping abilities.
Now trapped in an environment that seems to be constantly seeking her destruction, the Fox-turned-Dungeon Core has to discover the secret lurking in the region, which includes a mysteriously powerful dungeon far to the west….
This story contains Dungeon Core elements such as dungeon construction and defense, LitRPG/GameLit mechanics such as character progression and stats, and does not contain harems/sexual content or profanity.
—
04 Scorched Time
Length: 12h 44m
In the scorching heat of the Charwell Desert, Tempara must sift through the sands of time…
Fresh off her victory in the Verdant Forest, the Greater Temporal Fox-turned-Dungeon Core discovers that the next stop in her journey to free her family (and save the world) is the Charwell Desert, located south of the Kingdom. This barren region is a far cry from the lush forest she had just left, as there is nothing living amongst the endless sand dunes that sweep across the landscape.
After adapting to the strange new dungeons and the odd fire- and heat-based monsters that are found in the Desert, Tempara finds that—with help from the souls of a few former Defenders and her rescued family—she’s grown quite adept at defending her dungeon from whatever comes her way.
But like the mirage-like heat haze that perpetually lies over the scorching desert, a familiar—and dangerous—figure will emerge to challenge the time-looping Dungeon Core in their own powerful element.
This story contains Dungeon Core elements, including dungeon construction and defense, and LitRPG/GameLit mechanics such as character progression and stats. It does not contain harems, sexual content, or profanity.